Games
Who Wants to be a Millionaire Roulette
June 2021 – June 2022Combines classic roulette with elements from the iconic TV show — double-zero wheel, Electric Numbers with up to 500x payouts, bonus rounds with 10,000x potential. Developed for Sony Pictures Television / Silver Bullet Games / Electric Elephant Games Ltd.
Sapphire Roulette
January 2017 – December 2018A sleek, modern take on European Roulette — single-zero wheel (97.3% RTP), racetrack layout, Auto Play, and Double Play feature. Developed for Microgaming, released on web and adapted for mobile.
Swap the Flop & Texas Switch
H5 version development.
Hi-Lo Game
Casino Rush
January 2016 – November 2016Fast-paced poker casino game blending poker, casino, and slots gameplay. Developed for PokerStars. Also built the shared C++ library used across all the games in the PokerStars portfolio.
You Got Beat
January 2015 – December 2015Beat-matching game with 5 difficulty levels testing reflexes across multiple musical genres.
Nitropia — War Commanders
September 2013 – December 2014A well-balanced mix between Tower Defense and Real-Time Strategy — lead heroes in a global campaign, command units in real time, and harvest Nitrus to evolve units and upgrade hero skills. I worked on all the creeps, heroes, mech units, and ground vehicles.
Juggle Puddle
Reflexes game where players sweep water puddles to save pedestrians.
Zonster Heights
April 2013 – August 2013Help Emily The Strange find her guitar buried in a closet full of Zonsters — catch them all while dodging her mischievous cats. Full game development using Unity Game Engine, for the Emily the Strange (Cosmic Debris) license.
Robotanika
April 2012 – December 2012A punishing touchscreen turret shooter homaging the brutal difficulty of classic arcade shooters, pitting two sentient mechanical races against each other over a scarce resource. Worked on Peaches (Pods, Araknagatt, IBorg), weapons, Swarmers, and Hades.